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popper



Joined: 16 Feb 2006
Posts: 93

PostPosted: Wed Dec 20, 2006 1:38 am    Post subject: useful links. Reply with quote



useful links: :arrow:
thanks to patsu's post http://www.beyond3d.com/forum/showpost.php?p=893620&postcount=201
and the fact this section had no posts to start it off.

document detailing Cell's programming gotchas
http://www.cs.utk.edu/~dongarra/cell2006/cell-slides/18-Michael-Perrone.pdf

One technique for optimizing branchy, unpredictable code on Cell
http://www.cs.utk.edu/~dongarra/cell2006/cell-slides/12-Virat-Agarwal.pdf

More (benchmarks, utilities, applications) papers
http://www.cs.utk.edu/~dongarra/cell2006/.

CellPerformance
is the unofficial stopping place for performance related articles and discussions on the Cell Broadband Engine™ (CBE) processor.
http://www.cellperformance.com/articles/

Maximizing the power of the Cell Broadband Engine processor: 25 tips to optimal application performance
http://www-128.ibm.com/developerworks/power/library/pa-celltips1/

a new version of the cell SDK
Version 2.0 provides additional libraries and improved compiler tools.
http://alphaworks.ibm.com/tech/cellsw

Unrolling AltiVec, Part 3: Down and dirty loop optimization
Learn how to tailor your code for AltiVec
Level: Introductory
http://www-128.ibm.com/developerworks/power/library/pa-unrollav3/

AltiVec Technology
Programming Interface Manual
http://www.freescale.com/files/32bit/doc/ref_manual/ALTIVECPIM.pdf


SPU language extensions,you cant link directly to it, you need to use this link to reference it.
http://www-306.ibm.com/chips/techlib/techlib.nsf/techdocs/30B3520C93F437AB87257060006FFE5E

Software Pipelining
http://developer.apple.com/hardwaredrivers/ve/software_pipelining.html


Last edited by popper on Wed Dec 20, 2006 4:39 pm; edited 1 time in total
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Luca Barbato
(lu_zero)




Joined: 18 Nov 2004
Posts: 109

PostPosted: Wed Dec 20, 2006 6:09 am    Post subject: Reply with quote

Something gentoo related (good if you need a recent gcc-fsf snapshot and you won't like to go thought the hoops of building by hand)

http://overlays.gentoo.org/dev/lu_zero/wiki/PlaystationNotes

http://www.daniel.jp/joomla/info/ps3/

http://wiki.ps2dev.org/ps3:linux:installing_gentoo
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DethKnight



Joined: 24 Sep 2004
Posts: 10
Location: central usa

PostPosted: Mon Aug 13, 2007 1:41 pm    Post subject: Reply with quote

The post by the OP= very enlightening. Now I somehwat understand what people mean when they claim the CELL is difficult to program. Difficult may be a relative term, but you certainly must "think different"
I assume however, some enterprising individuals have designed into the IDE/SDK , ways for the programmer to check syntax for the known "gotchas", e.g. a right click menu in the eidtor or whatnot. (In lieu of a hypertext flowcharting editor that spits out corrected syntax)
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