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 Post subject: gdc-0.18 compiles on ppc
PostPosted: Sun May 28, 2006 2:15 am 
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Joined: Fri Sep 24, 2004 1:39 am
Posts: 297
Hi all!

The D language patch for gcc finally compiles on ppc.
(used gdc-0.18 & gcc-3.4.4 here).
This hopefully gives us the possibility to build
the mighty D-based ABA-Games
f.e. here: http://www.asahi-net.or.jp/~cs8k-cyu/


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 Post subject:
PostPosted: Sun May 28, 2006 2:16 pm 
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Joined: Fri Sep 24, 2004 1:39 am
Posts: 269
Location: Los Angeles
hmm... those games look really wild..

magnetic


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 Post subject:
PostPosted: Sun May 28, 2006 2:47 pm 
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Joined: Thu Feb 24, 2005 8:14 am
Posts: 35
Great to hear! I'm quite interested in D.

Can you post a short HOWTO how to integrate the gdc patches into a ~ppc gcc of gentoo (if you're using sth. other, then just for a normal gcc ;-) ).

Thank you very much,
M


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 Post subject:
PostPosted: Mon May 29, 2006 12:34 am 
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Joined: Fri Sep 24, 2004 1:39 am
Posts: 297
Hi!

Well I'm under gentoo, but you'll have to recompile
gcc from scratch to integrate gdc...

- extract gcc-3.4.4 into your source-compile dir
- extract gdc-0.18 into gcc-3.4.4/gcc/ ->
you'll get a gcc-3.4.4/gcc/d/ dir
- in terminal cd to gcc-3.4.4
- ./gcc/d/setup-gcc.sh
- now
./configure --prefix=/opt/gdc --enable-languages=c,d,c++
(1 command-line of course)

make
make install

This is the very same way as written in the gdc-INSTALL text, so no miracles for ppcs :)


To use the gdc-gcc instead of the gentoo-gcc I simply
add the PATH & LD_LIBRARY_PATH to /opt/gdc:
export PATH=/opt/gdc/bin:$PATH
export LD_LIBRARY_PATH=/opt/gdc/lib:$LD_LIBRARY_PATH
(LD_LIBRARY_PATH very likely isn't required...)

some (all?) d-sources need the executable "dmd",
so I did:
ln -s /opt/gdc/bin/gdmd /opt/gdc/bin/dmd
I also cloned libgphobos.a to libphobos.a (in /opt/gdc/lib)


The compiler seems to work, but I got some "undefined
reference to 'ModuleInfo_3SDL" in linking tumikifighters....

cheers
frostwork


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 Post subject:
PostPosted: Sun Jul 23, 2006 2:59 pm 
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Joined: Fri Sep 24, 2004 1:39 am
Posts: 297
Hi!

Just a quick update:
gdc-0.19 builds fine (I used gcc-3.4.5 this time) &
I successfully built the mighty gunroar-0.15 from
aba-games!
TorusTroopers-0.22 builts fine, too but refused to start with
following message:
Error: circular initialization dependency with module shape

All the other usual suspects from aba-games, i.e.
a7xpg , parsec47 & tumikifighters built (as already with gdc-0.18) but refuse to link as of the gdc-"ModuleInfo"-bug...

To sum it up - gunroar ROCKS! :D

friendly,
Frostwork


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 Post subject:
PostPosted: Mon Jul 24, 2006 5:46 am 
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Joined: Sun May 08, 2005 8:46 pm
Posts: 559
Location: Paris
Quote:
Hi!

Just a quick update:
gdc-0.19 builds fine (I used gcc-3.4.5 this time) &
I successfully built the mighty gunroar-0.15 from
aba-games!
TorusTroopers-0.22 builts fine, too but refused to start with
following message:
Error: circular initialization dependency with module shape

All the other usual suspects from aba-games, i.e.
a7xpg , parsec47 & tumikifighters built (as already with gdc-0.18) but refuse to link as of the gdc-"ModuleInfo"-bug...

To sum it up - gunroar ROCKS! :D

friendly,
Frostwork
can you provide us a package (.deb; RPM or other...) for Gunroar ?


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 Post subject:
PostPosted: Mon Jul 24, 2006 5:55 am 
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Joined: Fri Sep 24, 2004 1:39 am
Posts: 297
I'd make a tgz, which I'd post where?

The dependencies on other libs are quiet huge, so it
maybe won't run on other systems...


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 Post subject:
PostPosted: Mon Dec 18, 2006 4:58 am 
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Joined: Fri Sep 24, 2004 1:39 am
Posts: 297
Hi!

As i still haven't given up hope in this I'll dig out this old
thread :)
gdc-020 has been released a few days ago - this time even with
precompiled linux-powerpc versions.
http://sourceforge.net/project/showfile ... _id=154306

Several (d-)programmers tried to help me, but unfortunately
none of them uses linux-ppc.
This is our chance to get more really hq games onto
our ppcs so any help/try would be greatly appreciated!

I already got to work gunroar, a7xpg,parsec47, psyno, reflectball & some more
some others build & work, but enemies or shots are missing:
z-lock, gradle unision, a2k

These need further work:
titanion, mu-cade, torustroopers, tumikifighters

Let's rock! :D


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 Post subject:
PostPosted: Wed Dec 20, 2006 7:06 am 
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Joined: Fri Sep 24, 2004 1:39 am
Posts: 297
Hi!
Even if there maybe is low interest in building the aba-games, ,maybe there is more interest in the results:
I sucessfully built yesterday & today:
torus trooper
torus trooper pure (from HIZ: http://www.mb.ccnw.ne.jp/hiz/game/tt/index_en.html)
titanion 0.3 works! :D

tumikifighters already works, too, but crashes after some time playing
val&rick works but has wrong colours
mu-cade doesn't show any sprites (I doubt i get mu-cade to work :( )

friendly,
Marcel


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